Lumen non est unum.
— LIGHT IS NOT ONE — OTOY · UNBIASED SPECTRAL PATH TRACER · 2010 —
Newton split a beam through a prism and saw, for the first time, that white was a composition. Three centuries later Octane built that same observation into a GPU and called it spectral path tracing. A single ray is never one ray. It is a parliament of wavelengths, each one refracting at its own angle.
1.517 · 4928
The figure above is computed live in a single fragment shader. Each pixel casts rays through twelve sampled wavelengths between 380 and 780 nm; each wavelength refracts at its own index per Cauchy's equation n(λ) = A + B/λ²; the resulting twelve color contributions are converted to RGB through approximated CIE 1931 color matching functions and summed. There is no scene graph — only the shader, the equation, and the boundary condition. This is what Octane does, in a small.
n(λ) = 1.5046 + 4928 / λ² · borosilicateIt never was. Octane just got the GPU to admit it.